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whats new?
improved ghost lighting on the statue
removed some scaffolding in front of the statue so you can see it better
added color correction!
fixed soundscapes
fixed missing texture in red forward spawn
fixed various small visual errors
minor changes
thanks to all the playtesters!
whats new?
statue hero prop implemented!
added ocean particles by yrrzy
fixed various visual issues
i forgor
minor changes
thanks to all the playtesters!
whats new?
minor visual tweaks
fixed clipping on some trees
minor fixes
i dont remember
thanks to all the playtesters!
whats new?
artpass! yippie!
a shit ton of gameplay changes as a result of detailing
i forgor
thanks to all the playtesters!
whats new?
improved detailing!
added spotlights on last to illuminate and draw attention to the point
fixed spec cams allowing teams to see the enemy's last
adjusted respawn times on point capture
-mid will set respawn time to 8 for both teams
-second will set respawn time to 5 for both teams
simplified lobby between second and mid
increased size of a health-pack on second
added small scaffold next to hole on second
blocked some sightlines
minor changes
thanks to all the playtesters!
whats new?
adjusted texture choices
adjusted lighting in some areas
added missing respawn room visualizers, oops!
waiting for playtesting
whats new?
last:
second:
replaced the narrow ramp with ground that gradualy slopes up
added an extra bit of rock as cover at the ramp
seperated the lobby into 2 halves and made one half smaller
mid:
thanks to all the playtesters!
what was fixed?
adjusted some clipping on catwalk
adjusted some lights in lobby (mid) and lobby (second)
adjusted spawn placements
whats new?
adjusted pickup placements around mid and second
fixed clipping mistake above rollout
increased respawn time on all points
added more team color
clipping improvements
shortened mid by 256hu on each side (512hu total)
made pillars on last inaccessible to heavy
made roof on mid inaccessible to heavy
fixed a wallbug spot on last
added a small wall next to lower into second
added a catwalk in lobby that connects to the new door position on catwalk
changed light_enviourment and skybox texture to that of goldrush so the map is cast in less shadow
minor adjustments
thanks to all the playtesters!
special thanks to
@b4nny for providing in depth feedback and hosting playtests on it!
whats new?
removed shutter
removed doorframe near sightline blocker
added some block at last to let you jump to high-ground
filled out a death corner with a ramp
special thanks to
@b4nny