whats new? improved ghost lighting on the statue removed some scaffolding in front of the statue so you can see it better added color correction! fixed soundscapes fixed missing texture in red forward spawn fixed various small visual errors minor changes thanks to all the playtesters!
whats new? statue hero prop implemented! added ocean particles by yrrzy fixed various visual issues i forgor minor changes thanks to all the playtesters!
whats new? minor visual tweaks fixed clipping on some trees minor fixes i dont remember thanks to all the playtesters!
whats new? artpass! yippie! a shit ton of gameplay changes as a result of detailing i forgor thanks to all the playtesters!
whats new? improved detailing! added spotlights on last to illuminate and draw attention to the point fixed spec cams allowing teams to see the enemy's last adjusted respawn times on point capture -mid will set respawn time to 8 for both teams -second will set respawn time to 5 for both teams simplified lobby between second and mid increased size of a health-pack on second added small scaffold next to hole on second blocked some sightlines minor changes thanks to all the playtesters!
whats new? adjusted texture choices adjusted lighting in some areas added missing respawn room visualizers, oops! waiting for playtesting
whats new? last: no changes second: replaced the narrow ramp with ground that gradualy slopes up added an extra bit of rock as cover at the ramp seperated the lobby into 2 halves and made one half smaller mid: no changes thanks to all the playtesters!
what was fixed? adjusted some clipping on catwalk adjusted some lights in lobby (mid) and lobby (second) adjusted spawn placements
whats new? adjusted pickup placements around mid and second fixed clipping mistake above rollout increased respawn time on all points added more team color clipping improvements shortened mid by 256hu on each side (512hu total) made pillars on last inaccessible to heavy made roof on mid inaccessible to heavy fixed a wallbug spot on last added a small wall next to lower into second added a catwalk in lobby that connects to the new door position on catwalk changed light_enviourment and skybox texture to that of goldrush so the map is cast in less shadow minor adjustments thanks to all the playtesters! special thanks to @b4nny for providing in depth feedback and hosting playtests on it!
whats new? removed shutter removed doorframe near sightline blocker added some block at last to let you jump to high-ground filled out a death corner with a ramp special thanks to @b4nny