An FGD Fit For A LORD - Brokk Edition

An FGD Fit For A LORD - Brokk Edition V6

Hi! As this FGD is included in my Mapping Pack (which you can find HERE), I am temporarily halting updates on this. You can find the latest version of the FGD on the BAMF Github page. Cheers.
-updated logic_script entity icon
-info_particle_system now starts enabled (start_active = 1)
-fixed default teamspawn model settings
-added SetModel, SetCycle, and SetPlayBackRate inputs for all dynamic model entities that support them (spell pickups, teamflags, prop_dynamics, etc.) These only work in TF2.
-added clarification to func_nav_avoid regarding the use of tags. Thanks to Elizabeth!
-Added target keyvalue (entity to point at) to all light entities with angles, so you can aim them that way. Let me know if this breaks anything.
-added placement helpers to path_track, similar to cubemaps
-new setting: pick your favorite spawnpoint model (also changes wherever else playermodels are required, like teleporter destinations)
-changed some default settings to make the FGD more unotrusive
-changed func_illusionary rendermode back to normal (sorry, dumb idea)
-added vscript support to all entities that support Targetnames
-changed func_respawnroomvisualizer rendermode to Color by default to fix render order issues
-minor wording changes throughout