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Adjusted position of open window on A right side flank
Changed shape of roof next to silo on B to make it more difficult for Red to access and hold
Moved medium health and ammo near silo closer to the A-B connector
Widened main entrance to B point building
Removed some cover in B building
Removed left side entrance to B basement
Increased Red respawn time on B
Lighting adjustments
Clipping adjustments
Changed small roof beside A to provide better cover and visibility for players on the point
Added snow piles to A shack roofs
Adjusted cover on cliff overlooking Blu first spawn to limit sightlines
Lowered B point roof by 64 units
Removed dropdown/tunnel route into B building
Adjusted cover in B building
Adjusted pickups around B
Adjusted position of Red’s first spawn
Added an secondary exit to Red’s first spawn
Red’s first spawn now remains active until B is capped
Removed cliffside staircase route to C
Redesigned C
Decreased capture time on A & B
Decreased Red respawn time on A
Decreased Blu respawn time on B
Increased Red respawn time on B & C
Widened left side route on A
Expanded A point building
Widened doorways
Added high ground route to left side of A-B connector
Added window overlooking A-B basement route doorway
Removed stairs from B to high ground overlooking A-B connector
Extended platform to overlook cliff side of B point building
Adjusted position of A-B basement route
Added cover/height to B-side doorway
Added small health & ammo
Added route from silo building to interior of B point building
Removed plank route up to silo/shack
Removed clipping on roof of B point building
Rotated position of windows above B point building
Added medium health & ammo to base of silo near B point building
Added door in C upper lobby that opens after B is capped
Removed door on C staircase route
Added small health and ammo to C staircase
Adjusted cover on C
Extended length of C cap zone
Removed handrails on C bridges
Added more signs
Clipping adjustments
Optimization improvements
Mirrored and rotated A
Redesigned routes from A to B
Various changes to structures around A to accommodate new orientation/routes
Relocated Blu second and third spawns
Adjusted pickups on A
Added snow piles to B building roof
Added a plank route up to silo/shack on B
Changed ammo in B basement from medium to small
Added door to right side staircase route to C that opens after B is capped
Right side staircase route now connects to upper level of C lobby
Added/adjusted cover on C
Replaced opaque doors on Red final spawn with windowed doors
Lighting adjustments
Clipping adjustments
Eliminated middle section of low route on B; low route now only grants access to the basement rather than allowing players to cross directly to the other side of the point
Added a plank and small health to window above B
Added cover to yard area in front of the silo between A & B
Reduced length of silo platform
Fixed an unintended sightline on last
Lighting adjustments
Clipping fixes