Reduced Blu respawn time on B
Changed location of Blu’s first forward spawn
Added snow $surfaceprop to roof and ground textures
Fixed sticky bombs sticking to one-way door on B
Various lighting and detailing changes
Added a one-way door to the A-B connector flank
Removed dropdown next to B silo
Added medium ammo near the B roof
Adjusted position of medium health and ammo next to B silo
Increased capture time on C
Increased Blu respawn time on C...
Altitude is now on the Steam Workshop!
Various visual additions, improvements, and fixes
Decreased Red’s respawn time on C
Added a secondary exit to Blu’s first forward spawn
Any players still inside Red’s forward spawn 10 seconds after...
A very well-executed map with a lot of verticality, an excellent theme, and great detailing.
Had a chance to play this and thought highly of it. It begins with a strong snowy alpine theme with beautiful $treesway trees and open chokepoints. The map had lots of verticality but also horizontal space. It felt like I could approach points from any angle I wanted, and on defense I enjoyed guarding these flanks. Definitely a map that rewards coordination like Steel or Borneo because of that.
I really liked the Husky Acres portrait, I think that's referenced on posters in official maps, so I like to think these are those mountains in the skybox. The sense of scale feels prevalent especially around the 2nd point. I got a little disoriented leaving RED's forward spawn depending on the angle I spawn at, but otherwise quickly got a bearing on the map layout. Very well done map.