This update does a few big changes to try and fix the choke before A to be less bad, and also: snow!
  • Replaced some ground textures with snow to solidify an original aesthetic & bounce more light around the map (forgot who suggested this but thanks!).
  • Added some snow cover props from KrazyZark's pack.
  • Widened choke before A point.
  • Changed A left side route & added new flank route to avoid potential OP sentry spot.
  • Minor changes around the map.
I feel like A is reaching a decent state, but the other two points are gonna need a similar treatment. But hey, we're getting there I guess.
This update updates the map according to feedback received during the latest playtest
  • Made A choke wider
  • Removed stairs at A flank
  • Removed a wall that obscured some pickups
  • Made A flank floor see-through
  • Fixed forward spawn visualizers and RED spawn teleporter
  • Changed layout of doors that close after B is capped
Forgot to pack textures ma bad
The name is not final, just a funny. Don't feel like listing the changes right now remind me to do it later
Needed to fix a couple more things

  • Reverted speed boost at rollforward section cos it made the cart go backwards too fast
  • Increased width of platforms near BLU spawn for better navigation
Had to fix a couple things.
  • Fixed RED spawns so now more than just 1 of them are functional.
  • Added funny rollforward section after A & small rollback at C.
  • Adjusted final payload explosion to do more damage and have a larger radius.
Just wanted to clean this up a little bit to make it hopefully playable.

General:
  • Widened every chokepoint to make them less painful to get through.
  • Decreased damage and afterburn of trigger_ignites to make lava less punishing.
  • Removed clutter and redesigned some rooms to increase mid-range fights and decrease crampedness.
A:
  • Widened flank route rooms and added booster near the point to cross to the other side (or jump from the cart track to the top)
  • Fixed booster that launched you onto a ceiling from some angles.
B:
  • Removed RED one-way and added one for BLU.
  • Simplified B cap outside area.
  • Redesigned outer flank to give it a better and more defined structure.
  • Added small connector from outer flank area directly to the point.
  • Added pipes.
C:
  • Added deathpit at the far side of the cart route.
  • Added new flank to nerf some sentry spots.
  • Redesigned route from RED spawn to the B flank.
  • Added booster to get from RED side to the B flank.
  • Adjusted B flank booster so players no longer take fall damage from it.
Testing this with bots is a pain in the fucking ass because they either get stuck at a booster or near B (either at the one-way door or at a random ass wall they think they can walk through), so I don't think it comes even close to representing how the map actually plays. I hope these changes are good.