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updated to latest version of "stop that tank" vscript game mode
increased lightmap resolution on a couple of surfaces i missed in my previous pass
updated to latest version of "stop that tank" vscript game mode
lots of small changes and adjustments that i totally forgot (zythe_ adjacent patch note??)
updated to newest version of stop that tank vscript game mode
improved detailing
improved clipping
improved* performance
performance improvements may vary depending on system configuration
detailing adjustments
clipping adjustments
performance adjustments
swapped out payload control point models for standard control point models
adjusted awning near C so giant robots have a new path to use
adjusted collision in sniper building so giant robots can access the health pack area
adjusted height of ceiling in map room connector so giant robots can use it
they still cannot exit via the window
added another exit to BLU's forward spawn
changed colors in BLU's forward spawn to gray
changed setup goal strings to provide better context
minor detailing adjustments
temporarily added a teleport door in BLU's spawn rooms to quickly hop between each
this is intended to be used to mitigate what i believe is a bug with the game mode where points captured by tanks will not spawn the bomb
changed map name from "badworks" to "badwater alpine" to avoid a naming conflict with a deathmatch map
"fixed" bomb only spawning at BLU's first spawn
(seems to be a game mode bug. bomb will spawn at control points captured manually by players, but not by the tank)
re-themed blu's first spawn to be gray instead of blue
other minor detailing adjustments
fixed tank's bomb falling into the hole slightly too early (minor visual fix)
other small adjustments and fixes like the above