• updated to latest version of "stop that tank" vscript game mode
  • increased lightmap resolution on a couple of surfaces i missed in my previous pass
  • updated to latest version of "stop that tank" vscript game mode
  • lots of small changes and adjustments that i totally forgot (zythe_ adjacent patch note??)
  • updated to newest version of stop that tank vscript game mode
  • improved detailing
  • improved clipping
  • improved* performance
    • performance improvements may vary depending on system configuration
  • detailing adjustments
  • clipping adjustments
  • performance adjustments
  • swapped out payload control point models for standard control point models
  • adjusted awning near C so giant robots have a new path to use
  • adjusted collision in sniper building so giant robots can access the health pack area
  • adjusted height of ceiling in map room connector so giant robots can use it
    • they still cannot exit via the window
  • added another exit to BLU's forward spawn
  • changed colors in BLU's forward spawn to gray
  • changed setup goal strings to provide better context
  • minor detailing adjustments
  • temporarily added a teleport door in BLU's spawn rooms to quickly hop between each
    • this is intended to be used to mitigate what i believe is a bug with the game mode where points captured by tanks will not spawn the bomb
  • changed map name from "badworks" to "badwater alpine" to avoid a naming conflict with a deathmatch map
  • "fixed" bomb only spawning at BLU's first spawn
    • (seems to be a game mode bug. bomb will spawn at control points captured manually by players, but not by the tank)
  • re-themed blu's first spawn to be gray instead of blue
  • other minor detailing adjustments
  • fixed tank's bomb falling into the hole slightly too early (minor visual fix)
  • other small adjustments and fixes like the above