Alloy

Alloy rc3

- 3d skybox
- some relighting
- optimisation
- retreat routes back to blu spawn
- miscellaneous tweaks
- more deer

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- Detailing updates
- Clipping/bugfixes
- The molten steel texture moves now and you sink into it and catch fire etc
- Reduced C cap time slightly
Phi artpassed the entire map and made some gameplay changes and its really good aaaaaaa

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  • cp_alloy_b1 ss1.png
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- lowered C area
- adjusted C connectors to accomodate
- raised B roof
- altered some stuff at A to nerf a sightline a little
- changed C cap time
- moved red spawn back and added a third exit
- Removed a healthkit by B where there shouldnt have been one
- Made area surrounding C larger
- Misc changes all around
- Some detailing to make A more interesting
- Spawn exit changes
- Widened area surrounding B

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- Made C larger, changed cap bonuses to make it easier to attack
- Cleaned up some brushwork and skyboxes, made B seem more open
- Roofed and lit some buildings
- Misc other changes probably

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  • cp_alloy_a3 ss1.png
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- Redid C to make it work more
- Extended Red respawn time on caps
- Color-coded map
- Cleaned up some sightlines
- Changed B entrances
- Added new route to B point
- Fiddled with A-B-C connectors
- Reduced fog
- lowered C cap time
- made dropdown at B more viable
- another small change between B and C

these are all minor changes just to make it more playable for gameday