DynCP Alloy rc2a_reupload

A Gravel Pit style map where C unlocks after the first capture

  1. reupload after data loss

    Yrr
    reupload
  2. Graphical update

    Yrr
    - Miscellaneous graphical updates
    - Lighting changes around C
    - Updated to use the new deer props from Sunshine
    - Replaced some messy prop areas with clean brushwork (smoother for movement and explosives)
    - Blocked off a certain roof again
    - Extended B hut to be more usable for attacking scouts
  3. RC2 - Major updates!

    Yrr
    - Demolished and rebuilt B building
    - B point is now much more open, and lower
    - New, higher entrace for Blu
    - A-B connector now lower due to point being lowered
    - C Point changes
    - Area behind point now lower, entrance onto point
    - Door closes when A and B are capped
    - Little room behind point now useful for cover but can't cap from within
    - A changes
    - Roofs now jumpable, however players will slide off if they land on them
    - New, shallower roof added for jumping classes to...
  4. stopwatch fix - for real this time

    Yrr
    - fixed point logic for stopwatch again
    - fixed a nonsolid prop you could hide stickies inside
  5. HL update

    Yrr
    Updated on request of ETF2L

    - Fixed capture logic to work with stopwatch games
    - Added railings to bridges that raise when both A & B are capped

    [​IMG]
  6. Minor post-rc updates

    Yrr
    - Added soundscapes
    - Added particle effects in molten steel pit
    - Fixed some weird textures/geometry
    - Made dynamic point logic easier to test/demonstrate (for Fantasmos)

    Images

    1. cp_alloy ss16.png
    2. cp_alloy ss17.png
  7. Release Candidate

    Yrr
    - Altered the way C bonuses work, bridges remain the same but the platforms only raise when both points are captured.
    - Bugfixes all over
    - Polish all over

    Images

    1. cp_alloy ss1.png
    2. cp_alloy ss2.png
    3. cp_alloy ss3.png
    4. cp_alloy ss4.png
    5. cp_alloy ss5.png
    6. cp_alloy ss6.png
    7. cp_alloy ss7.png
    8. cp_alloy ss8.png
    9. cp_alloy ss9.png
    10. cp_alloy ss10.png
    11. cp_alloy ss11.png
    12. cp_alloy ss12.png
    13. cp_alloy ss13.png
    14. cp_alloy ss14.png
    15. cp_alloy ss15.png
    16. cp_alloy ss16.png
    17. cp_alloy ss17.png
  8. blu respawn update

    Yrr
    - shortened blu respawn times
    - moved respawnroomvisualizers forward
    - misc tweaks/fixes
  9. misc bugfixes and new route

    Yrr
    - Fixed some issues around the map
    - Added new route through train tunnel from A to C

    Images

    1. cp_alloy_b4 changes ss1.png
    2. cp_alloy_b4 changes ss2.png
    3. cp_alloy_b4 changes ss3.png
    4. cp_alloy_b4 changes ss4.png
    5. cp_alloy_b4 changes ss5.png
    6. cp_alloy_b4 changes ss6.png
  10. skybox and optimisation

    Yrr
    - 3d skybox
    - some relighting
    - optimisation
    - retreat routes back to blu spawn
    - miscellaneous tweaks
    - more deer

    Images

    1. cp_alloy_b3 ss1.png
    2. cp_alloy_b3 ss2.png
    3. cp_alloy_b3 ss3.png
    4. cp_alloy_b3 ss4.png
    5. cp_alloy_b3 ss5.png
    6. cp_alloy_b3 ss6.png
    7. cp_alloy_b3 ss7.png
    8. cp_alloy_b3 ss8.png
    9. cp_alloy_b3 ss9.png
    10. cp_alloy_b3 ss10.png
    11. cp_alloy_b3 ss11.png
    12. cp_alloy_b3 ss12.png
    13. cp_alloy_b3 ss13.png
    14. cp_alloy_b3 ss14.png
    15. cp_alloy_b3 ss15.png
    16. cp_alloy_b3 ss16.png
    17. cp_alloy_b3 ss17.png
    18. cp_alloy_b3 ss18.png
    19. cp_alloy_b3 ss19.png
    20. cp_alloy_b3 ss20.png
    21. cp_alloy_b3 ss21.png
    22. cp_alloy_b3 ss22.png
    23. cp_alloy_b3 ss23.png
    24. cp_alloy_b3 ss24.png
    25. cp_alloy_b3 ss25.png