Airfield Assault

Airfield Assault A9A

-Door to mid no longer looks like it's functional
-Mid has been widened, more space to fight in! yay!
-Reduced explosive's barrel damage output to 150 (from 250), only classes below 150 can get ohk now, if they're really close to the barrel of course
-Partially decreased the number of sightlines
-Health packs and ammo are now closer to mid, they've also been made easier to spot
-Mid point's house has had his windows made bigger so they cover the point less.
-Added a new route that has the high ground over Midpoint.
-Sniper House has had one of their windows blocked (the one closest to the entry) with glass because of the unfair and very concealed positions snipers could get without even getting in the house
-Sniper House has had his windows narrowed
-Lots of complaining over the house overlooking mid having a stair that leads to nowhere, now it's a path to ammo, hopefully, it will make sentry nests more common in that spot
-BLU spawn has been textured about 70% of the way, details are still lacking
-Now there is a nice big gap in the house near spawn leading to the flank, for scouts rollout and the like.
-BLU spawn now has some pretty beams from which lamps are hanging from.
-The height of the wooden barricade that blocks flank from midpoint has been made taller due to sneaky bowmen tryna pick people inside the midpoint house without a chance of them retaliating back
-A new route under the bridge has been made to completely avoid the explosive barrel.
-A soundscape has been added
-Other miscellaneous stuff I'm probably forgetting