= EXPAND =
Update A3A
Patch Notes:
-Got rid of mid point house entirely, replacing it with a bridge with stone walls, the Minecraft kind of stone walls, I don't like calling them "fences"
-Separated the yard in 2 sides with a hedge to make fights feel, well, "separated" (the hedge has an entry that leads to the other side).
-Left flank's (POV of RED) high ground has been lowered, the house that was there was replaced with hedges (without a roof ofc), more playable space has been added in width but reduced in length.
-House leading to left flank has been made bigger.
-House leading to left flank has had its props near the entrance clipped off so some very nasty ambushes can't happen.
-House leading to left flank has had a window added looking to the tunnel, hedges too. Also will prevent getting shot in the back from the corner that's there, a tree has been added to reduce the severity of the corner.
-Changed the small ammopack to a medium one in the left flank closest to the point.
- The supplies that were near the house in the left flank that was removed have been moved near the new window.
-Some very early out of bounds areas have been added that might influence gameplay
-Patch notes, from now on, will be separated with a line so you can actually read them (sorry, not sorry)
-Added a small Healthkit to the tunnel connecting left flanks.
-Removed Healthkit under the bridge.
- (crabs) EXPLOSION BARREL IS GONE (crabs)
- (crabs) UNECCESARY WALL/FENCE ATROCITY IS GONE (crabs)
- (crabs) MID ROUTE'S HOUSE IS GONE (crabs)
-Playable space under the bridge is no longer divided into 2 small routes, they are now 2 medium routes
-A nicer solution has been found against an OP sentry/sniper spot on the right high ground flank, the sign has been removed because it's no longer needed.
-The room from which you drop from to the point in the right flank has been made bigger, the trench wall has been removed.
-More routes have been added to right flank's high ground house
-Supplies in right flank have been moved to be near the hedges
-The first house that leads to left flank has had his broken wall patched up, replaced with windows with glass to prevent some very ridiculous high ground taking of attacking forces against the ****ing spawn ( what was I thinking? )
-Entirely removed mid route's first house door that looked like it could open
-Smoothed out the supplies over the tables in left flank with playerclips so you don't have to jump.
-The second window in the right flank high ground house has been widened.
-The unexploded bomb with warning signs has been sadly removed :c
-Hedges in the right flank has been player clipped to prevent bruh moments, you could previously get stuck in these pretty easily, sorry Emil.
-Added some cover to both sidewalks near mid.
-Sidewalks are now wider.
-Overall, more playable space has been added.
-Other miscellaneous stuff I'm probably forgetting.