Observations from a2 playtesting:
A played fine for the most part, a lot less people used a big cylindrical area than expected, probably going to be a hassle to maintain so it's scrapped in this version. That area, the building route next to A and the outlook on to the starting area for Blu is adjusted to be more straightforward and have more space to play around and defend for Red.
B was too long to reach for Blu, wasn't happy with the gameplay space present there either. Reworked B again.
Changes:
- Reworked cliff area outlooking to Blu starting area to be more straightforward for Blu and have more space for Red to defend
- Changed side area beside A to be flatter and more direct
- Changed Building to the right of A to simplify player flow