Overall, a lot of major changes, it's been a while I can't remember it all BLU spawn to A changes reworked spawn yard to be more varied added side route to encourage BLU to use the right route as an additional option besides pushing from main choke enlarged general playspace to make it feel less claustrophobic A point changes Red Forward spawn relocated to be slightly further away from point Flipped ramp access for BLU to approach point easier Added fun waterfall deathpit :3 A to B changes remade lobby after A point in an effort to hopefully reduce red holding more forward than intended BLU forward spawn moved slightly more back and have an additional exit Lengthened A to B in general with an additional lobby before B B changes Overhauled B with new design Moved RED spawn to the side of the point instead of directly behind so that spawn doors aren't too split apart (first map update in a long while that didn't take a year plus to do weeeee)
Just minor changes to get it ready for a playtest: Fixed some logic with signs Minor route adjustment near A