Agate

Past 72hr Jam Entry Agate a2

Overall, a lot of major changes, it's been a while I can't remember it all

  • BLU spawn to A changes
    • reworked spawn yard to be more varied
    • added side route to encourage BLU to use the right route as an additional option besides pushing from main choke
    • enlarged general playspace to make it feel less claustrophobic
    • 20240303135540_1.jpg20240303135630_1.jpg

  • A point changes
    • Red Forward spawn relocated to be slightly further away from point
    • Flipped ramp access for BLU to approach point easier
    • Added fun waterfall deathpit :3
    • 20240303152300_1.jpg20240303135531_1.jpg20240303135604_1.jpg20240303135641_1.jpg

  • A to B changes
    • remade lobby after A point in an effort to hopefully reduce red holding more forward than intended
    • BLU forward spawn moved slightly more back and have an additional exit
    • Lengthened A to B in general with an additional lobby before B
    • 20240303152255_1.jpg20240303152250_1.jpg20240303135652_1.jpg20240303135701_1.jpg20240303135708_1.jpg20240303135713_1.jpg20240303135721_1.jpg

  • B changes
    • Overhauled B with new design
    • Moved RED spawn to the side of the point instead of directly behind so that spawn doors aren't too split apart
    • 20240303135733_1.jpg20240303135737_1.jpg20240303135743_1.jpg20240303135752_1.jpg
(first map update in a long while that didn't take a year plus to do weeeee)
Just minor changes to get it ready for a playtest:

  • Fixed some logic with signs
  • Minor route adjustment near A