aaaa A21_2
out of names, for the pick-it-up minor contest
I dislike symmetrical gamemodes, and CTF can be one of the worst for me - making them is even more terrible. There is one exception to this - chin-style CTF. In this, getting into the intel room is easy but the real challenge comes from escaping the base.
I find chin-style CTF far more interesting and enjoyable than any other CTF gamemode, so I've tried to create a map based on that design principle. Hopefully this plays ok (likely won't though)
Screenshots as of A10:
I find chin-style CTF far more interesting and enjoyable than any other CTF gamemode, so I've tried to create a map based on that design principle. Hopefully this plays ok (likely won't though)
Screenshots as of A10: