72hr Jam 2023 3CP Tenement 72H
A real estate battle in the Big Apple!
A frantic 3CP map set between two dilapidated tenements in New York.
Possible balance concerns (feedback needed!)
Mid to last choke sightline possibly too long
Defenders may spawn too close to point
Mid unlock might be too fast
Point capture time may need to be adjusted
Known Issues:
Visible trigger texture on spawnroom visualizer
Floating containers near spawn
CompilePal packed some of my HUD files so the control point icons are altered
Asset packs used:
Frontline! Asset Pack (Skybox, textures)
Construction Asset Pack (Props, textures)
TF2 Emporium Vehicle Prop Pack (Concrete mixer)
(If I forgot one, remind me!)
Possible balance concerns (feedback needed!)
Mid to last choke sightline possibly too long
Defenders may spawn too close to point
Mid unlock might be too fast
Point capture time may need to be adjusted
Known Issues:
Visible trigger texture on spawnroom visualizer
Floating containers near spawn
CompilePal packed some of my HUD files so the control point icons are altered
Asset packs used:
Frontline! Asset Pack (Skybox, textures)
Construction Asset Pack (Props, textures)
TF2 Emporium Vehicle Prop Pack (Concrete mixer)
(If I forgot one, remind me!)