2time a1a
oops another pass time map
ya know it baby
this map is an attempt at an "evolution" of smalltime - taking all the good of it without all the bad, at least in theory
featuring:
- all the gameplay changes from smalltime
- megapieman is there too
- no run-in goals, because why have run-in goals they just confuse people
- a goal area that is split into two with a throw-in at either side, making it impossible for a single engineer to cover both
- cliffs that toss the ball back up in case it falls down
- two ball spawn points for that extra spice
- an actual connector for mid to goal zone
this map is an attempt at an "evolution" of smalltime - taking all the good of it without all the bad, at least in theory
featuring:
- all the gameplay changes from smalltime
- megapieman is there too
- no run-in goals, because why have run-in goals they just confuse people
- a goal area that is split into two with a throw-in at either side, making it impossible for a single engineer to cover both
- cliffs that toss the ball back up in case it falls down
- two ball spawn points for that extra spice
- an actual connector for mid to goal zone