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KotH wubwubwub

Discussion in 'Map Factory' started by Crash, Apr 2, 2014.

  1. Crash

    aa Crash func_nerd

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    Last edited by a moderator: Aug 29, 2015 at 11:21 PM
  2. puxorb

    aa puxorb

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    This was by far my favorite of all the Jokemaps.
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    when the skybox tilted i first thought we were about to fly around ctf convoy style
     
  4. Crash

    aa Crash func_nerd

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    Discovering it wasn't possible to parent the skybox_camera was the most disappointing part of working on this project. Map was gonna get crazy.

    Er.

    Crazier.
     
  5. Fr0Z3nR

    aa Fr0Z3nR I do things sometimes.

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    Skybox doesn't move in convoy, it uses particle effects and animated textures along with parented props to appear that it's moving.
     
  6. Bludeck

    Bludeck L1: Registered

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    This is one of the most epic maps I have ever played, maybe even the best. Well played.
     
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  7. xzzy

    aa xzzy

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    It's still a huge shame the skybox_camera supports absolutely no inputs or outputs, or as Crash mentioned, parenting. There's probably some engine related reason for it but it would be much more fun to make insane maps if you could move the entity around the map.

    Fortunately it's relatively easy to make whatever illusion you want with a func_brush in the skybox.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I wonder if it can be moved with that position-match entity, the one used in the chairman race.
     
  9. gasolinebased

    gasolinebased L1: Registered

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    Awesome, awesome awesome, very creative and very distorting ^^
     
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  10. sevin

    sevin L7: Fancy Member

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    Doesn't the sky_camera only control where your 3d skybox is rendered though? Why would you want to move that?
     
  11. Berry

    aa Berry L: Shooting Star

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    For the part when the ground flips and you fly off into space. It could rotate, then push away.
     
  12. xzzy

    aa xzzy

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    Because the entity functions as the point of reference for the 3d skybox. So if you move that entity, the skybox will appear to move from the perspective of the players.
     
  13. Crash

    aa Crash func_nerd

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    If I recall, the beginning of Portal 2 uses a moving sky_camera or something similar to achieve the swinging box effect.

    That concept is what gave me the idea for this, but when I found out I couldn't parent it, I scaled the idea down some and moved a fake skybox around it.

    I'm not completely happy with how the fake skybox ended up looking, I had issues with the lighting/ sky texture that I didn't have time to fix, but it did it's job and feels pretty disorienting.
     
  14. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I had the idea that the map lacks particle effects to make even more flashing effects or other visual spam (although at first its already such visual spam that you wont even notice that).

    Other than that, its already a perfect joke map.
     
  15. Crash

    aa Crash func_nerd

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    Yeah I totally planned on doing a lot more particle effects but just tan out of time. I wish I had started it like two weeks earlier.
     
  16. RubbishyUser

    aa RubbishyUser

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    The best.

    EDIT: Sorry, mispelled. I meant to put BASIEST
    wubwubwubwubwbuwubwubwuwbwubwbuwbuwubbuwubwubwubwubwub.

    Seriously though, will unsubscribe if you you do not continue this till rc11. I personally think just the original premise is better than trainsawlaser
     
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  17. Bakscratch

    aa Bakscratch

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    Yo dawg were da trck list at yo #heavybeats
     
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  18. Crash

    aa Crash func_nerd

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    I was really unorganized while editing the audio so I don't have all of it on hand (I took some of it from a few big dubstep compilation videos) but I do plan on sitting down and trying to get a full tracklist soon.
     
  19. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Last edited: Apr 5, 2014
  20. Crash

    aa Crash func_nerd

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    They haven't had a problem with "I would if I could... BITCH" yet? :)

    I'll keep it in mind but it might not quite fit the feel I need for the map. That one is more vocal based whereas I'm trying to key off the music itself.