vsh_facility

VSH vsh_facility rc2

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
Where'd you get the skybox texture? It looks gorgeous!
 

Phe

aa
Aug 4, 2015
66
57
Phe updated vsh_facility with a new update entry:

b4

Changelog:
  • Updated Assets.
  • Mecha Hale now has the Robotic Arms Viewmodel.
  • MvM music when the round starts/ends.
  • MvM-stylized boss bar from Carrier.
  • Mecha Hale death sequence now has bespoke explosion vfx.
  • Aim assist for the laser
  • Mecha Hale no longer bleeds or leaves blood decals.
  • Sapper now applies Bleed and Slow. (theres a small bug if u get close while hale is sapped u take bleed damage for some reason)
  • Added TFPlayer.AirBlastImpact sound to Brave Jump...

Read the rest of this update entry...
 

The Rat MMan

L1: Registered
Feb 18, 2024
6
0
I absolutely adore this map to death and I'd kill to play it with folks but I wanna note a few bugs I've noticed.

1. spamming the mouse wheel (if you have quick weapon swap enabled) while moving as mecha hale sort of cuts up the robotic footsteps abruptly.

2. sometimes killing hale with a backstab from certain knives that affect corpses (ie, the eternal reward or spycicle) would cause hale to not explode and instead follow such set of deaths as well also just ragdolling if it wasn't a backstab.

3. the charge punch occasionally is missing it's voiceline when it's being charged as well as the actual charging sound not playing.

These are the only few I found so far from just messing around within the map so I'll likely add it any I find after this reply is posted!