Eh; replacing the cart rarely ends well. Hoodoo is kind of glitchy with it, and Frontier has problems with the game detecting when you're actually on it.
As much as i love the construction pack, the scaffolding smacks the shit out for your FPS. Just 4 of the ones with planks and a couple of the vices reduced an alpha map of mine from 300 to 180 FPS. Try to keep the number of scaffolding props to low numbers in areas.
I find this hard to believe. Can someone replicate this phenomenon reliably?
4 of the scaffold_256.mdl is about the same tricount as 1 hydro dumptruck.
I'm building with the more optimized modular bars (28tris) + clamps (97tris, lods down to 28). These are just 8 sided cylinder primitives. I just can't imagine how they would be the culprit of any major fps drop like that.
Let me be a little more accurate about what i used: I used a total of 4 catwalk pieces, 10 medium poles, 4 small poles, 12 clamps and 8 bases. Using only the 4 catwalk pieces to test performances drops it dropped to 260 FPS; including everything else my FPS dropped to 180. The map in question is essentially alpha and of no significant other detail and already optimised.
I was really disappointed.
Let me be a little more accurate about what i used: I used a total of 4 catwalk pieces, 10 medium poles, 4 small poles, 12 clamps and 8 bases. Using only the 4 catwalk pieces to test performances drops it dropped to 260 FPS; including everything else my FPS dropped to 180. The map in question is essentially alpha and of no significant other detail and already optimised.
I was really disappointed.
Stuff...