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PLR Panic b2

By Ravidge

  1. Ravidge

    aa Ravidge Grand Vizier

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    Panic
    A Payload-Race map
    [CONTEST ENTRY]

    Set in a small industrial area with forest surroundings.

    DOWNLOAD IS NOW AVAILABLE!

    Bz2 download: http://213.115.191.55/~ravidge/tf/maps/plr_panic_b2.bsp.bz2

    Progress:
    Layout
    [​IMG]
    Detail
    [​IMG]
    Balancing
    [​IMG] <-- this one is tricky

    Credits/Thanks:
    A Boojum Snark: Without the gametype library I would never have started this.
    Shmitz: Posters.
    III_Demon: Track models.
    Big Rexy: Ibeam models. dynamite models
    Youme: Swamp props
    Matt/LordNed: Answering endless modelling questions.
    Random Steamchat people: Feedback and support!
     
    Last edited: Oct 18, 2010
  2. The Political Gamer

    aa The Political Gamer

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    Did you make the trigger_hurt small enough so people can rub up against the cart and still push it? That would also disable the everywhere but the non-saw side of the cart.
     
  3. Ravidge

    aa Ravidge Grand Vizier

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    only the teeth of the blades hurt. They do more damage the longer you touch them. Just nudging it will do about 30-45 damage, and you have the cart dispenser to heal that up quickly.
     
  4. FlavorRage

    FlavorRage L4: Comfortable Member

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    That looks like a lot of fun- can't wait to try it!
     
  5. MungoKing

    MungoKing L3: Member

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    That looks good for a final stage, but for a normal stage I'd say that's much too short, and is sort of odd with no flanks/deviations from the cart path. Maybe that's just me though. Can't wait to see where else you're going with this!
     
    Ravidge thanked this.
  6. Ravidge

    aa Ravidge Grand Vizier

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    I thrashcanned that part, It was a horrible failure :)
    So instead I went to work on a completely new stage. Probably going to make this stage 2.

    I have Other plans for stage 1. It's going to be a downhill battle.

    Stage (probably) 2 images:
    [​IMG]

    [​IMG]

    Not mirrored yet, if that wasn't clear.
     
  7. Shadow Monkey

    aa Shadow Monkey Super Monkey

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    Looks nice :)


    But don't make that the cart automatically moves down. That's too easy :p
     
  8. Ravidge

    aa Ravidge Grand Vizier

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  9. Bot190

    Bot190 L1: Registered

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    Looks good, it reminds me of L4D though. Not sure what you're going for here. Kinda, funny though, it seems like all of the plr maps are night time..
     
  10. Ravidge

    aa Ravidge Grand Vizier

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    I wouldn't call it night, and I've never played L4D (other than the demo) so I guess that is a coincidence :p

    I want to try different things with all my maps; silvertrail is bright, system is indoors and panic is dark-ish. I would probably get bored quickly if all I did was the same thing over and over, and now I finally get a chance to play around with lights :)

    I might slightly lighten up the ambiance and shadow color...
     
  11. Vander

    Vander L7: Fancy Member

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    That last pic looks great! Love the lighting.
     
  12. DJive

    aa DJive AdministratorCake or Death?

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    I gotta agree i LOVE the lighting.
     
  13. eerieone

    aa eerieone

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    here is a giant OK on the lighting
     
  14. Ravidge

    aa Ravidge Grand Vizier

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    Thanks! I just love how much freedom I have with lighting and background fog in this setting :)

    Since I couldn't get either Silvertrail or System ready before gameday filled, I'm going to give Panic some love over the next couple days, expect atleast 1 playable stage soon.

    I finally mirrored what I had done, and this is the result:
    [​IMG]
     
  15. Icarus

    aa Icarus

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    needs to be a lot brighter, but it's looking good!
     
  16. Cerious

    Cerious L7: Fancy Member

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    Shaping up nicely!
     
  17. Ravidge

    aa Ravidge Grand Vizier

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    Boojum told me this in chat, and asked me to place a few bots around to see if their teamcolors were clear enough.

    http://213.115.191.55/~ravidge/images/plr_panic_a00012.jpg
    It's a slightly earlier image than the one shown previously.

    I got an all around "yeah ok, that will work" from the chat people.
    If the lighting becomes a big issue I'd be sure to increase the brightness, but I like how it looks right now and I DO believe it will work.



    (Here's a sneak peek at stage 1: http://213.115.191.55/~ravidge/images/plr_panic_a00015.jpg highly unfinished!)
     
  18. engoldin

    engoldin L2: Junior Member

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    Lighting is great. My only concern is that it might make team recognition a problem. Don't let other mappers tell you something is too dark... Love the aesthetic. Keep it up.
     
  19. Icarus

    aa Icarus

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    It's not all about team colours. You're making it difficult to read the silhouettes, particularly the demoman. It's only going to get worse when the battle gets rough. At the very least, could you illuminate the walls so we can see the shapes clearly?
     
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  20. Ravidge

    aa Ravidge Grand Vizier

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    That is a very good point! I'll keep it in mind.