Koth_Milkrun - A koth map set in a london esc town
Just an a1, let me know if textures not working. New to paking maps (using Frontline assets)
Just an a1, let me know if textures not working. New to paking maps (using Frontline assets)
Will fix later, not top priority. Looking to fix some changes my friend found while playing alone.Don't know if you fixed this in your recent update, but from the pictures it seems like your map is either lacking a light_environment or needs a higher brightness.
You can look HERE for settings for light_environment used in official maps/skyboxes.
Personal opinion here: I find it best to look at the light entities and settings used in decompiled maps you can find HERE on site. Usually the light_environment is coupled along with a shadow_control, env_tonemap_controller, env_fog_controller, and a logic_auto (to send inputs to the tonemap controller) in all maps. But that's getting into the more advanced lighting options that you won't need until betas. For simplicity's sake I tend to use/copy the settings for those entities in decompiled valve maps that share a lighting style I want. This allows me to spend a lot less time on lighting when trying to get a layout going in an alpha.
I'd argue that making your map bright enough that people can actually see what they're doing is most definitely a top priorityWill fix later, not top priority. Looking to fix some changes my friend found while playing alone.
Dont worry, i fixed it. Making A2 as i typeI'd argue that making your map bright enough that people can actually see what they're doing is most definitely a top priority
I was very dumb and lazyso the fences... why not just use the security fence prop for the fences? it take way less props and has a 512 unit version
eh then no problem, ive had days where i wanna remove something and replace it but i dont feel like doing it, so i understand where you come from there.I was very dumb and lazy
I do have a ambient value, it is a sorta light blue. I have nothing in HDR ( i dont want to mess with it). So i will darken the ambient light. Also i was planning to remove those fences, just dont know what to put there. Any sugestions on what to put there would be great. All in all, thanks for the feedback.The lighting is still incomplete; you didn't set the Ambient value, did you? That represents the usually-bluish-or-purplish light that comes out of the sky itself and has no particular direction. Also you should disable the shadows on all of your fence props, because with the default settings they just block all light from getting through, as you can clearly see in pictures 5 and 6.
What's the brightness level? Because there really doesn't seem to be any light coming down from your very bright looking sky. My recommendation would actually be to look up whether there are standard light_environment settings for the skybox you used (if it's custom, it probably came with a VMF that includes one; if it's stock, check this page. (It's so bright that I can't make out what texture it is) and just use those for the time being.I do have a ambient value, it is a sorta light blue.
okay, ill look into thatWhat's the brightness level? Because there really doesn't seem to be any light coming down from your very bright looking sky. My recommendation would actually be to look up whether there are standard light_environment settings for the skybox you used (if it's custom, it probably came with a VMF that includes one; if it's stock, check this page. (It's so bright that I can't make out what texture it is) and just use those for the time being.