Deja vu. You know, if you are only working with an inside of a building, you don't need to use a giant skybox cube, assuming your map doesn't leak of course.
"Floor 1 - Spawn" Well you spawn here. Two doors to the outside (above) and an elevator (below). That's it.
So okay. The elevator works pretty convincingly, with a call button and floor buttons. Getting close to some of the images on the wall produces sound effects. Anyway, the floor buttons are small and melees aren't very accurate, so I ended up on the roof.
There are a few models on the roof. The one in the second picture kills you if you walk into it. Also, I should note that the only missing texture I saw in this whole map is used for the eyes of the ponies, unless that's some mapper meta-creepiness.
So down to the highest floor. Now i've never played FNAF but i know there are buttons and screens, so seems alright. However, attempts to hit the buttons on the desk revealed something.
The desk and chair flew off, leaving the buttons (?) and fan floating in the air. The desk later shattered. So, prop_physics.
A large part of the map is rooms with tables and chairs. Of course they're all prop_physics. Some of the tables seemed to not show up.
Misaligned textures. Also the walls don't, you know, touch
#mildlyinfuriating
The second and third floors are both pretty much the same, supposedly they correspond to different games. Both games featured bathrooms aparently. Each floor has two bathrooms, each with stalls with individual func_doors. Props are actually static.
Upper floor stage room. The tables and chairs still have physics but thankfully nothing else does.
They bleed, so that's nice
The lower floor, with a slightly more elaborate stage room.
This door not only clips right through the wall next to it (make it narrower than the wall), but doesn't close all the way anyway. The room beyond it is empty.
But, you ask, where is Rainbow Dash? Why, protected by several func_door_rotating's, of course. They seem to run into each other quite a bit.
And google tells me this one's name is Sunset Shimmer. This is pretty much all that's creepyish i saw.
The buttons labeled "door" and "light" do indeed seem to affect the doors and lights. Sometimes the doors seem to open on approach anyway. Also yes, the lights flicker.
There's also a kitchen on this floor. More prop_physics!