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  1. mozi_h

    mozi_h L1: Registered

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    Zweiburg - A mirrored open area koth map

    Koth Zweiburg is my first map. At the moment I am still dveloping it and it is just on the internet to get feedback, so I know better what to change (since I'm new I need feedback).
    The map currently features only the BLU team's side of the map, later it will be mirrored to RED.
    The map consists of the following buildings starting in the spawn:

    -The spawn building
    It has a total of five exits into the little spawn-yard build in a way so spawncamping is avoidable.

    -The sniper building
    Only available if your team does not own the point

    -The mid tower
    A tower open to fight from and open to be fight

    -The mid building
    Supplies placed in risky spots


    Screenshots:

    The point


    BLU spawn


    Alternate routes to prevent spawncamping


    BLU mid tower
     
  2. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    You should take some more (or better) screenshots, because I can hardly tell how the current ones piece together.
     
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  3. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    • Thanks Thanks x 1
  4. Aeix

    Aeix L3: Member

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    Hmm, you have named it dev1.
    The general convention for naming is to start with yourmapname_a1.
    A is for alpha, and here are some things you would expect an alpha map to have:
    -Dev textures
    -A fully functional layout (with working logic)
    -Gameplay that is in development
    Alpha is used to test your map and make sure it plays well. When you are happy with the gameplay, and it is polished and smooth, you go to beta (eg: yourmapname_b1). In beta, you detail the map and make it look real nice. When your map is finally finished, you go to yourmapname_rc1. RC stands for release candidate.
     
  5. Vel0city

    aa Vel0city func_fish

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    Also, stay away from the orange as far as possible, it hurts the eyes. There are team colored dev textures, use these to also indicate what side people are fighting on.
     
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  6. mozi_h

    mozi_h L1: Registered

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    Yes, I know but since the map isn't mirrored yet I feel not like being in an alpha state yet so I hoped dev would show, that it's very early on. Thanks anyways.
     
  7. mozi_h

    mozi_h L1: Registered

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