Hey guys, so I know it's been a long time, but I've got good news! koth_zero_g_a9 has been released!
I sort of got out of the mapping groove for a while as school pounded all fun out of my life

but now that it's break I've been working on three maps (Thunderclap beta, Zero G, a new map that's unreleased called Breaker) and I got zero g to a point where it could be released! By the way, if you're wondering about a8, I thought it was released when I picked the map up again so I just saved as a9 and moved on so for all intents and purposes this could be considered a8
Anyways, let's get some screenshots!
A nice overhead of the new map, albeit a bit slanted, which shows the additions the lower part of the map. These are intended to be an area where players can go if they feel overwhelmed, just somewhere for the combat to go.
A shot from the new spawn, looking into the area where people used to run out for the old spawn, complete with a screenshot model!
*Note I left the old area where people used to run out open so that teams could have more options when it came to spawning, but we'll see how that plays out, I might remove it.
An in-animation picture of the new dev doors for each spawn! These involve two vertically moving func_doors, and two horizontal func_movelinears because the func_doors were being screwy when it came to telling them to move
That's all the new stuff, guys. For everyone who is new to this map, here's the mid.
Finally, I've been considering implementing this back into the map. It was in older alphas, but with the new spawns the map feels pretty small so I'm wondering if I should bring it back and replace the lower areas of the map for further versions. Thoughts?
That's all for this update guys, thanks for checking in on the thread!