ARENA Zephyr

Discussion in 'Map Factory' started by Limeaide, Jul 17, 2011.

  1. Limeaide

    Limeaide L2: Junior Member

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    A fairly honestly terrible map I threw together. I realize that the water is broken (I think), all of my attempts to fix it have failed.
     
    Last edited: Jul 18, 2011
  2. Omnomnick

    Omnomnick L6: Sharp Member

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    Heck, everyone has to start somewhere. I don't think a single person on this site opened Hammer for the first time and expected to create a brilliant looking, brilliant playing masterpiece of a level. Just stick at it :)
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Here is something helpful:
    Your ramps are too steep and narrow. Try making stairs for steep places. The normal is 8units high, 12 deep... and width around 110-128 for normal stairs. When you finish that, use the clip texture on a different brush, and clip it to a ramp.

    Also, you should widen some of your hallways. Spy's don't enjoy bumping into people and its really hard to avoid someone if there is only room for 1 person! Use a prop_static and the heavy.mdl as a reference for determining width of hallways and stairs, and how tall things are. Don't make them too tall.
     
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  4. Limeaide

    Limeaide L2: Junior Member

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    Released Alpha 2. Fixed a bunch of things that weren't the water.