An update so quickly after the imp? what?
I've had time to dwell on the layout of the map and a lot of what was said during the imp lined up with what I foresaw as potential issues. Hopefully with the layout changes, sight lines will be less problematic but I'm unsure. Lighting outdoors may still have a few dark spots that I may have to light up
Changelog:
- Windows at flag room have been shortened to no longer allow players to go through them. Still can be shot through though
- Simplified spawns, now only has 2 doors instead of 3, and is on one level instead of 3
- Redid Geometry for the bases, Mid is untouched, Should be simpler to navigate, but I worry that it may still be too complex for people
- Added in Pont's custom ctf logic, thanks <3 (remind self to credit pont as an asset contributor on main post). As a result, a timer now exists, and the game should handle decently
- Added second drop down at flag
- Added in more pickups, a small healthkit in mid by rocks, and a couple within the bases
- Brightened up the map, a lot. Blue's side should now match the brightness of red's as well
- Water level lowered to help visibility, no I want to keep the water still
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