yoshi_thing

yoshi_thing a2a

Fixed Blu side missing resupply locker, and a misaligned door.
An update so quickly after the imp? what?

I've had time to dwell on the layout of the map and a lot of what was said during the imp lined up with what I foresaw as potential issues. Hopefully with the layout changes, sight lines will be less problematic but I'm unsure. Lighting outdoors may still have a few dark spots that I may have to light up

Changelog:
  • Windows at flag room have been shortened to no longer allow players to go through them. Still can be shot through though
  • Simplified spawns, now only has 2 doors instead of 3, and is on one level instead of 3
  • Redid Geometry for the bases, Mid is untouched, Should be simpler to navigate, but I worry that it may still be too complex for people
  • Added in Pont's custom ctf logic, thanks <3 (remind self to credit pont as an asset contributor on main post). As a result, a timer now exists, and the game should handle decently
  • Added second drop down at flag
  • Added in more pickups, a small healthkit in mid by rocks, and a couple within the bases
  • Brightened up the map, a lot. Blue's side should now match the brightness of red's as well
  • Water level lowered to help visibility, no I want to keep the water still

Attachments

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