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CP Ymir A5

Oh look, it's another space map!

  1. LoovyTurgz

    aa LoovyTurgz

    Messages:
    56
    Positive Ratings:
    48
    Ymir - Oh look, it's another space map!

    Well here I am, with another space themed A/D map. Ymir, an irregular moon that orbits Saturn lives up to its name with an irregular number of visitors on it in the form of the Red and Blu teams. What are they after on this moon? Maybe an empty billabon- wrong game.
     
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  2. LoovyTurgz

    aa LoovyTurgz

    Messages:
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    Positive Ratings:
    48
    Changelog:

    • Removed an overlay

    • Changed the doors at C so they're all closed when A has not be captured

    • Adjusted spawntime a little bit

    • Added some space around B point

    • Removed some sightlines

    • Changed some of the towers into other bits of cover to remove the mazelike feelings
    • Added another exit to forward spawn for blu and red

    Read the rest of this update entry...
     
  3. LoovyTurgz

    aa LoovyTurgz

    Messages:
    56
    Positive Ratings:
    48

    • Changed the size of C's cap zone to fit the platform

    • Added textures to the roof of all buildings

    • Added a window to the routes leading from Blu's spawn to allow for planning

    • Removed a sightline on A

    • Removed a supply locker in red's main spawn

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  4. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    122
    i have to admit the map looks really cool and i am very excited to see where it goes. keep up the good work mate!
     
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  5. LoovyTurgz

    aa LoovyTurgz

    Messages:
    56
    Positive Ratings:
    48

    • Moved some overlays around in C's base

    • Fixed some clipping issues

    • Changed some misleading signs

    • Increased the size of the hallways leading to C

    • Removed some height platform on the gun around B

    • Moved the pillars at C to block some sightlines and give engies places to build

    • Added some health the lower route to B

    • Fixed an issue of an overlay in the building leading to B not being visible

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  6. LoovyTurgz

    aa LoovyTurgz

    Messages:
    56
    Positive Ratings:
    48
    Lowered the kill trigger in the pit under C

    Changed blue spawn's exit to prevent people sniping into it

    Slight change to spawntimes after A is captured to give Red more of a chance to defend

    Added a platform on B to give Red a bit more height

    Removed a gap on some stairs leading up to B

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