Ymir - Oh look, it's another space map! Well here I am, with another space themed A/D map. Ymir, an irregular moon that orbits Saturn lives up to its name with an irregular number of visitors on it in the form of the Red and Blu teams. What are they after on this moon? Maybe an empty billabon- wrong game.
Changelog: Removed an overlay Changed the doors at C so they're all closed when A has not be captured Adjusted spawntime a little bit Added some space around B point Removed some sightlines Changed some of the towers into other bits of cover to remove the mazelike feelings Added another exit to forward spawn for blu and red Read the rest of this update entry...
Changed the size of C's cap zone to fit the platform Added textures to the roof of all buildings Added a window to the routes leading from Blu's spawn to allow for planning Removed a sightline on A Removed a supply locker in red's main spawn Read the rest of this update entry...
i have to admit the map looks really cool and i am very excited to see where it goes. keep up the good work mate!
Moved some overlays around in C's base Fixed some clipping issues Changed some misleading signs Increased the size of the hallways leading to C Removed some height platform on the gun around B Moved the pillars at C to block some sightlines and give engies places to build Added some health the lower route to B Fixed an issue of an overlay in the building leading to B not being visible Read the rest of this update entry...
Lowered the kill trigger in the pit under C Changed blue spawn's exit to prevent people sniping into it Slight change to spawntimes after A is captured to give Red more of a chance to defend Added a platform on B to give Red a bit more height Removed a gap on some stairs leading up to B Read the rest of this update entry...