Stormcaller3801
L5: Dapper Member
- Jul 5, 2009
- 249
- 28
I'm continuously running into this error:
Valve Software - bspzip.exe (May 19 2009)
Error opening C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp! (Check for write enable)
Here's a full dump of the contents of the text area, in case that helps at all:
The file's there, nothing else is accessing it, and it isn't set to be read-only. And it's certainly not corrupt, as I'm doing this shortly after building cubemaps.
Valve Software - bspzip.exe (May 19 2009)
Error opening C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp! (Check for write enable)
Here's a full dump of the contents of the text area, in case that helps at all:
INFO [CmdWrapper] Launching command-line wrapped in GUI...
INFO [CmdlineRun] Source: C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp
INFO [CmdlineRun] Target: C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp
INFO [CmdlineRun] Found gameinfo file: c:\program files\steam\steamapps\stormcaller3801\team fortress 2\tf\gameinfo.txt
INFO [CmdlineRun] Found steamapps: c:\program files\steam\steamapps
INFO [CmdlineRun] Found client registry blob: c:\program files\steam\ClientRegistry.blob
INFO [CmdlineRun] Attempting to parse client registry.
INFO [CmdlineRun] Asset search locations:
INFO [CmdlineRun] [DIR] c:\program files\steam\steamapps\stormcaller3801\team fortress 2\tf ()
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Content.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Materials.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Team Fortress 2 Client Content.gcf (tf)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Multiplayer OB Binaries.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Models.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source 2007 Shared Sounds.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Materials.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Models.gcf (hl2)
INFO [CmdlineRun] [GCF] c:\program files\steam\steamapps\Source Sounds.gcf (hl2)
INFO [CmdlineRun] Starting dependency exploration.
INFO [Crawler] Processing map entity data as TF2 (Special entities in other mods not yet supported.)
INFO [CmdlineRun] OKAY {MapRootNode:C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/fake_wood001.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MATERIAL materials/decals/custom/ti_poster.vmt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:TEXTURE materials/decals\custom\ti_poster.vtf}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolstrigger.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall003.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/hazard_blue001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/concrete/concretefloor007b.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_facade_12.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/metal/wall016d.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/winter/cobblewall002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/overlays/no_entry.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_beam03.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_beam01.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsskybox.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/grain_elevator_silo_04.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_floor002.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/signs/hazard_red001.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/wood/wood_wall007a.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/water/water_2fort_beneath.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/tools/toolsnodraw.vmt}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/tree_pine_stump02.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02c.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_farm/wood_support001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/rock006b.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02b.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_07.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform1.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/sign_gameplay01.mdl:[0, 1, 4, 5]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform2.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/tree_pine_stump01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_10.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_02.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/waterfall001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs48.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_05.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_platform3.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs128.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine_huge_snow.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_spytech/exit_sign01.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/sawmill_deck1.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine01_4cluster.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_08.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09b.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_06.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09c.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_foliage/tree_pine01_8cluster.mdl:[1]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_09a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_mining/sign001.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/cliff_wall_10a.mdl:[2]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/wood_stairs96.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_forest/rock006.mdl:[0]}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_base_blu.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01lf.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_neutral.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01bk.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_red.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_obj_blu.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01dn.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01rt.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01ft.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/sprites/obj_icons/icon_base_red.vmt}
INFO [CmdlineRun] ARCHIVED {PackableNodeImpl:MATERIAL materials/skybox/sky_morningsnow_01up.vmt}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/resupply_locker.mdl:null}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/effects/cappoint_hologram.mdl:null}
INFO [CmdlineRun] ARCHIVED {ModelNode:models/props_gameplay/cap_point_base.mdl:null}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:LIST_SOUNDSCAPE scripts/soundscapes_koth_getting_medieval_b2a.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:LIST_PARTICLES maps/koth_getting_medieval_b2a_particles.txt}
INFO [CmdlineRun] OKAY {PackableNodeImpl:MISC maps/graphs/koth_getting_medieval_b2a.ain}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_danish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_dutch.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_english.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_finnish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_french.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_german.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_italian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_japanese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_korean.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_norwegian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_polish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_portuguese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_russian.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_schinese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_spanish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_swedish.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC maps/koth_getting_medieval_b2a_tchinese.txt}
WARN [CmdlineRun] Expected asset not found: {PackableNodeImpl:MISC materials/vgui/maps/menu_photos_koth_getting_medieval_b2a.vmf}
INFO [CmdlineRun] Dependency exploration finished.
INFO [CmdlineRun] Populating pack-list for BspZip...
INFO [CmdlineRun] Done creating pack-list.
INFO [CmdlineRun] Running BspZip...
INFO [CmdlineRun] BspZip output:
Valve Software - bspzip.exe (May 19 2009)
Error opening C:\Program Files\Steam\steamapps\stormcaller3801\team fortress 2\tf\maps\koth_getting_medieval_b2a.bsp! (Check for write enable)
INFO [CmdlineRun] BspZip done.
INFO [CmdWrapper] Elapsed time: 00:10
The file's there, nothing else is accessing it, and it isn't set to be read-only. And it's certainly not corrupt, as I'm doing this shortly after building cubemaps.