- Dec 16, 2014
- 373
- 89
Hi. So I want to apply decals on an invisible, non-solid brush (only players should collide with it, not any kind of physics, bullets, nor projectiles). For that, I first created a Nodraw func_brush entity, and disabled its collisions. Later, I created a Playerclip brush with the same dimensions and position on the map.
The problem is that on the entity's wiki it says that it doesn't work (or doesn't work properly) on func_brush entities, so I'm wondering if I can instead get rid of the now-unnecessary func_brush and instead apply the decals on the Playerclip brush. I'm pretty sure it's not going to work, but wanted to be 100% sure. I'm also thinking on replacing func_brush for func_illusionary, but this one is obsolete and may not work too.
P.S: the func_brush is currently there to apply said decals on it.
The problem is that on the entity's wiki it says that it doesn't work (or doesn't work properly) on func_brush entities, so I'm wondering if I can instead get rid of the now-unnecessary func_brush and instead apply the decals on the Playerclip brush. I'm pretty sure it's not going to work, but wanted to be 100% sure. I'm also thinking on replacing func_brush for func_illusionary, but this one is obsolete and may not work too.
P.S: the func_brush is currently there to apply said decals on it.