Would an "info_overlay" work on an applied Playerclip brush/texture?

Discussion in 'Mapping Questions & Discussion' started by MOCOLONI, Jul 12, 2016.

  1. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Hi. So I want to apply decals on an invisible, non-solid brush (only players should collide with it, not any kind of physics, bullets, nor projectiles). For that, I first created a Nodraw func_brush entity, and disabled its collisions. Later, I created a Playerclip brush with the same dimensions and position on the map.

    The problem is that on the entity's wiki it says that it doesn't work (or doesn't work properly) on func_brush entities, so I'm wondering if I can instead get rid of the now-unnecessary func_brush and instead apply the decals on the Playerclip brush. I'm pretty sure it's not going to work, but wanted to be 100% sure. I'm also thinking on replacing func_brush for func_illusionary, but this one is obsolete and may not work too.

    P.S: the func_brush is currently there to apply said decals on it.
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    You can't apply overlays or decals to tool textures.

    You can't apply overlays or decals to brush entities such as func_brush, func_door etc. If you do, you can cause some clients to crash to desktop when they load your map.

    You can convert a decal or overlay material into an ordinary brush material by extracting and modifying its VMT file. You can then use it to texture a non-solid func_brush.
     
    • Agree Agree x 1
  3. Egan

    aa Egan

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    You can also apply the overlay onto a displacement without collisions textured with the tools/toolsinvisibledisplacement texture:

    [​IMG]

    [​IMG]

    However these displacements become much harder to select again because they are invisible (gasp) and also don't show up in the displacements visgroup. But it does let you put overlays on props for instance. ^
     
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  4. MOCOLONI

    MOCOLONI L5: Dapper Member

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    There's always something you can do and I always miss that last one option. Thanks a bunch!
     
  5. Pocket

    aa Pocket func_croc

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    Well now. And here I was assuming that patch on the boat was part of the model's texture. What with said model being animated and all. I just never looked very carefully.