Wormhole

Particle Wormhole v6

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
538
Wormhole - Its a wormhole

Wormholes have been revamped! Now in 12 unique flavors

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(Green wormholes)
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(old wormhole)
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Particle names:
wisp (the old wormhole)
wormhole (orange wormhole)
wormhole_large (large orange wormhole)
wormhole_blue_outer_main (orange center with blue outside)
wormhole_purple_outer_main (orange center with purple outside)

wormhole_blue (blue wormhole)
wormhole_blue_large (large blue wormhole)
wormhole_blue_red_outer_main (blue wormhole with red outside)
wormhole_blue_purple_outer_main (blue wormhole with purple outside)

wormhole_purple (purple wormhole)
wormhole_purple_large (large purple wormhole)
wormhole_purple_red_outer_main (purple wormhole with red outside)
wormhole_purple_blue_outer_main (purple wormhole with blue outside)

wormhole_green
wormhole_green_large

For variants without any warping use:
wormhole_main
wormhole_(blue/purple/green)_main
wormhole_(blue/purple/green)_large_main
wormhole_(blue/purple)_(blue/purple/red)_outer

 
Last edited:

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
nice
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
This will be quite useful for recreating the Test of Intelligence from 2006's Sonic the Hedgehog.
 

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
Anyone got recommendations for appropriate sound effects to match these? I'm not sure they even would make a sound, but it feels odd not having any accompanying sounds.

Probably needs a fade in / fade out sound effect for when a wormhole appears / disappears, and then a looping ambient effect while it's open.
 

R4Y

L1: Registered
Feb 1, 2016
47
22
I might use it in my April fool's map
 

darktemplar

L1: Registered
Dec 11, 2014
17
0
I wanted to use these but I can't seem to get them functioning at all.
wormhole.pcf is in tf2/particles/particles along with all the other .pcf files.
I've added a new line to the particles_manifest to include wormhole.pcf and saved it.
I've ensured sv_pure is in fact at 0, and checked for any stupid human errors like spelling mistakes thrice now. I've got the name of the particle system I'm trying correct. "wormhole_purple", but when in-game in a test map the console still insists there was an attempt to create an unknown particle system "wormhole_purple".
I'm able to access and view the wormhole particle systems in the particle editor for tf2, but tf2 still refuses to acknowledge they exist when called upon in-game from an info_particle_system entity.

Is there some niche installation process I'm overlooking when it comes to adding additional custom particles to tf2?