English Mobster
L6: Sharp Member
- Jul 10, 2011
- 355
- 299
Here's an idea for a CTF gametype I just thought up. I don't know if it's been done before, and I'm not really in the mood to do it, but it's an idea:
Teams spawn in their respective bases with a neutral mid CP. The intel for both teams is sealed off completely somehow; there is no way for attackers nor defenders to get at it. Perhaps simply putting a "case" of sorts over the Intel to prevent attackers from getting at it would be best (think the last point in Steel, only more isolated/covered), although all in all it doesn't matter much.
The beginning section plays out like a KOTH match or a battle for mid in 5 CP. No team is after the Intel (yet), both just want to control mid.
Once mid is captured, the case on the loser's intel is raised and they become the defenders of their Intel. The plus side to this is that there is a period of time where the Engineers will be focused on aiding their team capture mid (if their team captures mid while they were building Sentries by the intel, after all, it was a waste of time as the opposing team will focus on getting mid), so there will be less Sentries on the intel.
Mid can also give the attackers the same sorts of benefits as it does in 5 CP: a forward spawn, perhaps, modified respawn times, etc.
Now both teams have an objective to go after (hold mid), and once that objective is finished, a new one arises (attack/defend the intel). The team holding mid doesn't need to worry about defending their intel, which makes keeping it even more alluring.
This has probably been thought of and done before, but it's a good start.
Teams spawn in their respective bases with a neutral mid CP. The intel for both teams is sealed off completely somehow; there is no way for attackers nor defenders to get at it. Perhaps simply putting a "case" of sorts over the Intel to prevent attackers from getting at it would be best (think the last point in Steel, only more isolated/covered), although all in all it doesn't matter much.
The beginning section plays out like a KOTH match or a battle for mid in 5 CP. No team is after the Intel (yet), both just want to control mid.
Once mid is captured, the case on the loser's intel is raised and they become the defenders of their Intel. The plus side to this is that there is a period of time where the Engineers will be focused on aiding their team capture mid (if their team captures mid while they were building Sentries by the intel, after all, it was a waste of time as the opposing team will focus on getting mid), so there will be less Sentries on the intel.
Mid can also give the attackers the same sorts of benefits as it does in 5 CP: a forward spawn, perhaps, modified respawn times, etc.
Now both teams have an objective to go after (hold mid), and once that objective is finished, a new one arises (attack/defend the intel). The team holding mid doesn't need to worry about defending their intel, which makes keeping it even more alluring.
This has probably been thought of and done before, but it's a good start.