raz0rskyl1n3
L1: Registered
- Oct 21, 2008
- 28
- 12
Overall i rather like the layout. I cant post a in depth review of the map because i haven't played it in a full round yet. All the suggestions I have, i think are being covered but ill bring them up just in case.
That cave area, that is near the water point has several displacement problems. Most of them just aren't meeting properly. This area also needs some cover the current format is too open. However I believe this is being covered.
I think there is a cubemap problem right now. Also the first pic here. I think is a bad placed no draw texture? But this will be fixed by detailing.
The first area after leaving spawn. With the row of trains. Against the rock edge I think some items/props would help, both visually and play wise. Just a couple of loose crates or barrels. Just lightly dispersed, random items.
The last item i didnt take a screeny. However its in the post above, second from left top row. That little open building near the first area. I think would be best too flip it, such that Red can take advantage of it, a soldier or demo could use it as a defensive spot.
When i do a actual play through of it i will post better feedback.
That cave area, that is near the water point has several displacement problems. Most of them just aren't meeting properly. This area also needs some cover the current format is too open. However I believe this is being covered.



I think there is a cubemap problem right now. Also the first pic here. I think is a bad placed no draw texture? But this will be fixed by detailing.



The first area after leaving spawn. With the row of trains. Against the rock edge I think some items/props would help, both visually and play wise. Just a couple of loose crates or barrels. Just lightly dispersed, random items.

The last item i didnt take a screeny. However its in the post above, second from left top row. That little open building near the first area. I think would be best too flip it, such that Red can take advantage of it, a soldier or demo could use it as a defensive spot.
When i do a actual play through of it i will post better feedback.