WIP pl_railroad

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i'd suggest disabling shadows for all track parts (unless they go over a bridge or something similar that would move them away from the ground), also you might want to consider view distance on some models.
edit: also i'd do the same for the rock models that are a collection of very small stones. (as seen in the middle left of this picture http://img241.imageshack.us/img241/1849/plrailroad40001hg0.jpg )


for example, i typically set train track pieces to start fading at 1800 and end at 2000.
because they aren't very tall, and sit on the ground, it usually won't be noticable ingame.
- so if you are 2000 units away from the model, it won't be visible so it doesn't have to be drawn.
 
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S.W.A.T.Y

Banned
Sep 28, 2008
315
116
Alright guys, All this time i have been working on my map and it looks completely different. I have changed the whole map. Its way more optimized now. Im almost done with the map. I hope you guys like it! :D

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NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Holy. Fuck.

I CAME.


And now that I look at the screenshots more, I realize you still have a lot of work to do =p
 
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TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
I'm not as ecstatic as Nova, but it does look better. Your displacement seams are obvious: are the lightmaps properly aligned? Also, scale down the textures in the skybox water, the transition is 100% clear. That, or scale up your water in the world some.