- May 9, 2008
- 34
- 6
Some early screens of my payload map, pl_locamotive. This will be a four point, one round map, like badwater.
Rather than making this map very detailed, I wanted very clean lines, with little clutter. I also wanted to make the two halves visually seperate, so while the first half is set on concrete, the second half will have displacements, hopefully with a yellow sandy desert feel.
Finally, the maps will have three trainslines running through them, similar to the ones in well. These should randomly race across the map every 2-3 minutes. My hope is that canny Blu players can use them as part of an offensive push into Red territory!
Any comments, thoughts or tips are very welcome.
PS. These are an early build - cubemaps, trackshadows and shader-group-things will be taken care of. Eventually.
And an overview, blue dots are checkpoints:
Rather than making this map very detailed, I wanted very clean lines, with little clutter. I also wanted to make the two halves visually seperate, so while the first half is set on concrete, the second half will have displacements, hopefully with a yellow sandy desert feel.
Finally, the maps will have three trainslines running through them, similar to the ones in well. These should randomly race across the map every 2-3 minutes. My hope is that canny Blu players can use them as part of an offensive push into Red territory!
Any comments, thoughts or tips are very welcome.
PS. These are an early build - cubemaps, trackshadows and shader-group-things will be taken care of. Eventually.








And an overview, blue dots are checkpoints:

