- Sep 20, 2008
- 199
- 347
party_fortress is just a working name. It's a very gimmick fun map, but it should fit the TF2 style, and a style that fits the class your playing.
The idea is to have 10 rounds, it starts with a team base round, then each round a with class specific "task". Each round won will give your team a point.
All rounds with an * have been tested, and work 100%, all rounds without an * are just ideas.
1. Invasion(All classes)*
Objective: Capture the fortress as a team, It's a bit like king of the hill, but with multiple "hills" (towers). You get a point for each tower you own every 10 seconds.
Time: 5 Minutes
Winner: Most Points
2. Rooftop(Soldier)*
Objective: Aim at the enemies feet to blast him from the roof, it's very hard to die, so the only way to score points is blasting your enmies from the roof.
Time: 5 Minutes
Winner: Most Points
3. Hide and Seek(Scout)
Objective: You have X seconds to hide all intels in your area. Then search in the enemy's area for their intels. Each intel gives a point.
Time: 5 Minutes + X seconds.
Winner: Most Points or first to find all.
4. Drunken Demoliton(Demoman)*
Objective: Destroy all of the enemies bottles of scotch, while under the effects of being drunk. (Blurred vision, strange sounds ect.)
Time: 5 Minutes
Winner: Most destructions, or first to do destroy all.
5. Frankenstein(Medic)*
Objective: Find X demoman gibs to revive the exploded demomen, then "heal" the parts as fast as possible to be the first to revive all demoman. Each revived demoman gives a point.
Time: 5 minutes
Winner: Most revives.
6. Infiltration(Spy)*
Objective: Infiltrate the enemy base as spy. This will include invisablity removers, diguise removers, disable turrets, random security doors ect.
Time: 10 Minutes
Winner: Most obstacles.
7. Marksman(Sniper)*
Objective: Plain targets to shoot, easy ones hard ones. Also with "buffs" and "hexes". Like spawn as spy at enemy camp, vision to the enemy base, slower targets, bigger targets, glass that must be destroyed. "Hostages" that kill the first one that shoots it.
Time: 5 Minutes
Winner: Most points.
8. Find the Sandvich(HWG)*
Objective: There are a lot of boxes and 1 sandvich is randomly assigned, find it before the enemy does by destroying the boxes. After it has been find a new mini-round will start.
Time: 5 Minutes
Winner: Most points.
9. Pyro(Pyro)
No good ideas yet.
10. Tank(Engy)*
Objective: Upgrade your tank to build a better one than the enemies. You can also sap the enemies equipment. After that there will be a fight.
Time: 10 + 5 Minutes
Winner: Most health left (by %)
The idea is to have 10 rounds, it starts with a team base round, then each round a with class specific "task". Each round won will give your team a point.
All rounds with an * have been tested, and work 100%, all rounds without an * are just ideas.
1. Invasion(All classes)*
Objective: Capture the fortress as a team, It's a bit like king of the hill, but with multiple "hills" (towers). You get a point for each tower you own every 10 seconds.
Time: 5 Minutes
Winner: Most Points
2. Rooftop(Soldier)*
Objective: Aim at the enemies feet to blast him from the roof, it's very hard to die, so the only way to score points is blasting your enmies from the roof.
Time: 5 Minutes
Winner: Most Points
3. Hide and Seek(Scout)
Objective: You have X seconds to hide all intels in your area. Then search in the enemy's area for their intels. Each intel gives a point.
Time: 5 Minutes + X seconds.
Winner: Most Points or first to find all.
4. Drunken Demoliton(Demoman)*
Objective: Destroy all of the enemies bottles of scotch, while under the effects of being drunk. (Blurred vision, strange sounds ect.)
Time: 5 Minutes
Winner: Most destructions, or first to do destroy all.
5. Frankenstein(Medic)*
Objective: Find X demoman gibs to revive the exploded demomen, then "heal" the parts as fast as possible to be the first to revive all demoman. Each revived demoman gives a point.
Time: 5 minutes
Winner: Most revives.
6. Infiltration(Spy)*
Objective: Infiltrate the enemy base as spy. This will include invisablity removers, diguise removers, disable turrets, random security doors ect.
Time: 10 Minutes
Winner: Most obstacles.
7. Marksman(Sniper)*
Objective: Plain targets to shoot, easy ones hard ones. Also with "buffs" and "hexes". Like spawn as spy at enemy camp, vision to the enemy base, slower targets, bigger targets, glass that must be destroyed. "Hostages" that kill the first one that shoots it.
Time: 5 Minutes
Winner: Most points.
8. Find the Sandvich(HWG)*
Objective: There are a lot of boxes and 1 sandvich is randomly assigned, find it before the enemy does by destroying the boxes. After it has been find a new mini-round will start.
Time: 5 Minutes
Winner: Most points.
9. Pyro(Pyro)
No good ideas yet.
10. Tank(Engy)*
Objective: Upgrade your tank to build a better one than the enemies. You can also sap the enemies equipment. After that there will be a fight.
Time: 10 + 5 Minutes
Winner: Most health left (by %)
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