you should make a rubix cube level where you have to solve puzzles inside the cube AS you solve it.
didnt abs do this in tf2 basically
edit: yes
https://www.youtube.com/watch?v=v-HK8uo6i5k
you should make a rubix cube level where you have to solve puzzles inside the cube AS you solve it.
While I'm a big fan of the play geometry in that area, the actual lighthouse looks very unstable structurally. You've got the interior spiral staircase of a lighthouse, the observation room at the top (with the heavy search-beam light) and the exterior shelling, all basically supported by two thin, windowed-walls around the cap-point.
It just looks very strange to me. I'm not quite sure how you could get more aesthetic support there without screwing with the gameplay of that area, though.
While I'm a big fan of the play geometry in that area, the actual lighthouse looks very unstable structurally. You've got the interior spiral staircase of a lighthouse, the observation room at the top (with the heavy search-beam light) and the exterior shelling, all basically supported by two thin, windowed-walls around the cap-point.
It just looks very strange to me. I'm not quite sure how you could get more aesthetic support there without screwing with the gameplay of that area, though.
its not badlands, eh?
we'll see about that
its not badlands, eh?
we'll see about that
Are you badlands, or what?
You ain't badlands, you ain't nothin'!