WiP in WiP, post your screenshots!

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,869
2,977
koth_tachyon_a1_s10000.jpg

koth_tachyon_a1_s10001.jpg

koth_tachyon_a1_s10002.jpg

koth_tachyon_a1_s10003.jpg

koth_tachyon_a1_s10004.jpg


It's about time I started working on Tachyon again.
 
Jan 20, 2010
1,317
902
Posted in my map thread, but I figured I could post it here too (in fact, it's probably more appropriate here. :p)

cp_redrum_a120000%20%283%29.jpg

cp_redrum_a120001%20%282%29.jpg

cp_redrum_a120002%20%283%29.jpg


Compiled on fast, btw. Not sure if it makes a difference.

Edit: OH YEAH! HUGE thanks to EA (Kep) for basically turning this into a workable skybox for me. He did a FANTASTIC job!
 
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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,869
2,977
Tachyon is a multi-stage King of the Hill map with stages in different points of time. For instance, that stage is in 1968 - TF2's "present day" - other stages include the Prehistoric age among others.

The counter is to notify what time the players are in. It will be connected to a Tachyon Emitter eventually, and will be a model, as oppose to the current brushwork.
 

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
ctf_ellis_a4:

ctf_ellis_a40003.jpg


ctf_ellis_a5:

ctf_ellis_a50004.jpg


ctf_ellis_a4:

ctf_ellis_a40002.jpg


ctf_ellis_a5:

ctf_ellis_a50000.jpg


ALPHA 5! Now with 2 massive deathpits! AND LESS FUCKING PIPES! YEAH! NONE! THAS' RIGHT
 
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LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Looks cool. I always have to resist the temptation to put in deathpits everywhere. Airblast spam ftw.

burnoffcp1_v3_optimise3a0006.jpg


burnoffcp1_v3_optimise3a0007.jpg


burnoffcp1_v3_optimise3a0009.jpg


These are the first pictures of anything i've done in hammer that i've released. Its a multi-stage payload map, PL_Burnoff. And it has a lunch table in blue's spawn.

The lights need extensive messing about with, and i'll post some more screenshots when thats done.

EDIT: yup, noticed the alpha bug in the first pic.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Swordfish, your map looks like it has ground, walls, and shittons of props spammed everywhere. More props does not a pretty map make.