WiP in WiP, post your screenshots!

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Oh. The blue area is BLU spawn, the red area on its size is RED spawn, the yellow block is the laser from GPit, underneath it, 2nd cp. The white building is where the 1st cp lies. The building that separates both sides, thought.

EDIT: Crash, in your 666th post you said that you were going to never post anymore. You shall feel the wrath of the Beast in your skin.
 
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phi

aa
Nov 6, 2011
832
1,817
It looks very square and a little flat. Consider adding some interesting angles and maybe some displacements to spruce things up a bit.

Also here's the picture GPuzzle posted:
whatisthisidonteven.png
 

Tarry H Sruman

Large Orphanage Proprietor
aa
Jul 31, 2011
872
1,021
That... doesn't really look like anything at all. Compile it and then take some screenshots from the player's view, or take overheads with things like objectives visible so we can tell what's going on.

But based on your description its super tiny and flat. Make it not tiny and not flat.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
It's not THAT tiny. That was only the block-out, I don't even have entities on it. No spawn, no skybox, nothing. So I'll be updating it over the year.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
looks mad nice

Except it always irks me when displacement cliffs seem to "melt" on to or over concrete base structures.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
Does anyone have an idea for the name of a map set in a dam?
 
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Mar 23, 2010
1,874
1,699
1024x575.resizedimage
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
JP: call it chapeau instead, it'll be much more fitting.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
@jp how about you stop with the fancy geometry and actually get a good layout going first so we don't have another imbricatus?
 

soylent robot

L420: High Member
May 26, 2009
499
394
More work on mvm_botfort
76CB89E32AD0DEBA4C466D24EC3D064B0A5E13C0

pretty stone stairs!
45DC0C7AC3AA3734FA013A1A0E883557199C96A1

general extension of the map cos it was too short before
91D75CB1225B33E0620F29306842D49AC9ED258E

Ye Olde Weapon Shoppe, because nobody likes trekking back to the spawn after every wave.

I don't think it'll be fully finished for the contest deadline, but I can at least get the robots working properly, and have it up to a B1 level of detail
 

JeanPaul

L6: Sharp Member
Aug 5, 2010
295
284
@jp how about you stop with the fancy geometry and actually get a good layout going first so we don't have another imbricatus?

Nothing in here is fancy and everything seen in the image effects gameplay

That tall structure with the cylinders in the first shot? Thats the final hallway/choke to C

JP: call it chapeau instead, it'll be much more fitting.

man wut