- Nov 2, 2007
- 409
- 117
FOOLED YOU!! hahahaha, all you all thought I was finally posting a MAP WIP, when instead this is a Mapping Utility WIP. 
So, for a little bit now I have been looking for a new programming project, and been thinking about writing a utility to help all yall mappers.
Then, TheBladeRoden made up this amazing deathmap and I figured that this seems like a simple enough thing to automate.
So here is the...
Basic Premises
So, for a little bit now I have been looking for a new programming project, and been thinking about writing a utility to help all yall mappers.
Then, TheBladeRoden made up this amazing deathmap and I figured that this seems like a simple enough thing to automate.
So here is the...
Basic Premises
- Every time there is an event on a Source server, the event gets added to a log in a fairly standard format:
-
L 04/19/2008 - 16:21:40: "Paul<46><STEAM_0:0:....><Red>" killed "R3dRuM.cdn<38><STEAM_0:....><Blue>" with "shotgun_primary" (attacker_position "-435 -1378 -679") (victim_position "-396 -1176 -679")
-
- Using this data you can do some black voodoo magic and end up with what TheBladeRoden has in his thread.
- What events do I want to track, how to parse each event, and how to store each event.
- Death Locations
- Killer Locations
- Killed by [Weapon] Locations
- [Object] Built Locations
- Sentry / Dispensor / Teleporters
- [Object] Killed locations
- So you can filter by all objects or just objects that actually killed people aka Sentry 1 killed so it shows up
- I need to decide how I am going to track / retrieve / filter / whatever events.
- What programming language do I want to use?
- Leaning towards Java at the moment.
- I need to do a program design.
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