- Jul 1, 2008
- 2
- 0
Hey, first post and TF2 map - feel free to slate :thumbup:
ctf_vents is a small CTF map with reasonable options for all the classes (needs a playtest to confirm that really). There are 4/5 ways to the intelligence, presenting preferances for different classes. Although it may not be too apparent from the overview there are stairs near the spawn which lead to a room underneath the main room. Although I have put 32 spawn points in, it really should be no more than 24 due to its small size and you would just have an engi-fest on your hands (chances are that will happen to some extent anyway, but I have tried to make sentry positions fallable in some way).
As far as details go, i'm nowhere near finished. Lighting is the same, as you can probably tell a few areas are too dark, but I thought i'd try and get some feedback on the overall size and structure before putting more time into that.
I haven't posted any pics of the side corridors yet as I haven't decided on lighting, and they are too dark atm.
Oh and btw the rooms with rockets in are just for decoration, you can;t get out there but there is a window to them in the spawn and from the underground room.
Thanks if you have read this, feel free to be critical.
Top down overview:
Blu intelligence:
Looking out from intelligence:
Main room red side:
Main room blu side:
Blu side from central wall (all those ammo crates won't be there):
Blu Spawn:
Looking up in main room:
ctf_vents is a small CTF map with reasonable options for all the classes (needs a playtest to confirm that really). There are 4/5 ways to the intelligence, presenting preferances for different classes. Although it may not be too apparent from the overview there are stairs near the spawn which lead to a room underneath the main room. Although I have put 32 spawn points in, it really should be no more than 24 due to its small size and you would just have an engi-fest on your hands (chances are that will happen to some extent anyway, but I have tried to make sentry positions fallable in some way).
As far as details go, i'm nowhere near finished. Lighting is the same, as you can probably tell a few areas are too dark, but I thought i'd try and get some feedback on the overall size and structure before putting more time into that.
I haven't posted any pics of the side corridors yet as I haven't decided on lighting, and they are too dark atm.
Oh and btw the rooms with rockets in are just for decoration, you can;t get out there but there is a window to them in the spawn and from the underground room.
Thanks if you have read this, feel free to be critical.
Top down overview:

Blu intelligence:

Looking out from intelligence:

Main room red side:

Main room blu side:

Blu side from central wall (all those ammo crates won't be there):

Blu Spawn:

Looking up in main room:
