[WIP] ctf_vents

Discussion in 'WIP (Work in Progress)' started by PaulChuckle, Jul 18, 2008.

  1. PaulChuckle

    PaulChuckle L1: Registered

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    Hey, first post and TF2 map - feel free to slate :thumbup:
    ctf_vents is a small CTF map with reasonable options for all the classes (needs a playtest to confirm that really). There are 4/5 ways to the intelligence, presenting preferances for different classes. Although it may not be too apparent from the overview there are stairs near the spawn which lead to a room underneath the main room. Although I have put 32 spawn points in, it really should be no more than 24 due to its small size and you would just have an engi-fest on your hands (chances are that will happen to some extent anyway, but I have tried to make sentry positions fallable in some way).

    As far as details go, i'm nowhere near finished. Lighting is the same, as you can probably tell a few areas are too dark, but I thought i'd try and get some feedback on the overall size and structure before putting more time into that.

    I haven't posted any pics of the side corridors yet as I haven't decided on lighting, and they are too dark atm.

    Oh and btw the rooms with rockets in are just for decoration, you can;t get out there but there is a window to them in the spawn and from the underground room.

    Thanks if you have read this, feel free to be critical.

    Top down overview:
    [​IMG]

    Blu intelligence:
    [​IMG]

    Looking out from intelligence:
    [​IMG]

    Main room red side:
    [​IMG]

    Main room blu side:
    [​IMG]

    Blu side from central wall (all those ammo crates won't be there):
    [​IMG]

    Blu Spawn:
    [​IMG]

    Looking up in main room:
    [​IMG]
     
  2. roninmodern

    roninmodern L3: Member

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    Some of your lights look insanely bright!
     
  3. YM

    aa YM LVL100 YM

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  4. oxy

    oxy L5: Dapper Member

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    Yea, check your decay/falloff on those lights as well as the tonemap controller.

    One the plus side the small tight layout could be good for smaller servers.

    You could really use either some large props or some type of structure to break up those large open rooms as well.
     
  5. luxatile

    aa luxatile deer

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    Pretty nice, seems like a good layout. But it looks so dull. The decoration you already have is very nice, but there needs to be more! Stretch out the floor textures in those huge rooms while you're at it too.

    Looks very Turbine-y.
     
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  6. PaulChuckle

    PaulChuckle L1: Registered

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    Thanks alot for the replies, have added the env_tonemap_controller which has improved the lighting a great deal.

    Also yea the middle room is particularly barren, needs work.