- Jan 14, 2009
- 195
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ctf_trainfort
Current stage: Pre-alpha
Introduction
After having cycled through a bunch of maps and quitting them I feel it's time I settle on something easy to make but still have a few design challenges. Thus I am working on a cross between ctf_2fort and ctf_well.
Design Goals
Screeshot
To be honest I made this thread to show this to my friend but I'll be updating this regularly.
Current stage: Pre-alpha
Introduction
After having cycled through a bunch of maps and quitting them I feel it's time I settle on something easy to make but still have a few design challenges. Thus I am working on a cross between ctf_2fort and ctf_well.
Design Goals
- Combine the design elements of ctf_2fort and ctf_well into a playable, balanced map, including:
- Scouts able to double jump from battlements to centre structure(s) to battlements
- "River" area like in well, combined with the shallow water and sewers in 2fort.
- Symmetrical in terms of gameplay, but exhibiting the design choices Valve made.
- Implementation of the
train godtrain hazard in Well.
Screeshot

To be honest I made this thread to show this to my friend but I'll be updating this regularly.
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