ctf_trainfort Current stage: Pre-alpha Introduction After having cycled through a bunch of maps and quitting them I feel it's time I settle on something easy to make but still have a few design challenges. Thus I am working on a cross between ctf_2fort and ctf_well. Design Goals Combine the design elements of ctf_2fort and ctf_well into a playable, balanced map, including: Scouts able to double jump from battlements to centre structure(s) to battlements "River" area like in well, combined with the shallow water and sewers in 2fort. Symmetrical in terms of gameplay, but exhibiting the design choices Valve made. Implementation of the train god train hazard in Well. Screeshot To be honest I made this thread to show this to my friend but I'll be updating this regularly.