- Dec 19, 2007
- 108
- 6
Due to a clerical error at General Realty Network (GRN), the same plot of land was contracted to RED and BLU at the same time. Not wanting to take the issue to court (Yosemite Legal Workers (YLW) tend to have really boring courts), they instead took it to the battlefield.
1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' Intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is always within eyesight.
Having essentially three paths to the enemy base made earlier versions of 1fort seem too large for CTF gameplay. To remedy this, the layout has been compacted and the exterior redesigned to allow each team greater control over one neutral side of the building. This design (hopefully) lends itself to a more circular gameplay model, allowing each team greater opportunities to attack and defend their designated zones.
The battle plays out at dusk in the middle of a dense forest. A very rough game flow sketch is provided below, along with some early screens.
1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' Intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is always within eyesight.
Having essentially three paths to the enemy base made earlier versions of 1fort seem too large for CTF gameplay. To remedy this, the layout has been compacted and the exterior redesigned to allow each team greater control over one neutral side of the building. This design (hopefully) lends itself to a more circular gameplay model, allowing each team greater opportunities to attack and defend their designated zones.
The battle plays out at dusk in the middle of a dense forest. A very rough game flow sketch is provided below, along with some early screens.


