[WIP] ctf_1fort

Discussion in 'WIP (Work in Progress)' started by shpladoink, Feb 22, 2009.

  1. shpladoink

    shpladoink L3: Member

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    Due to a clerical error at General Realty Network (GRN), the same plot of land was contracted to RED and BLU at the same time. Not wanting to take the issue to court (Yosemite Legal Workers (YLW) tend to have really boring courts), they instead took it to the battlefield.

    1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' Intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is always within eyesight.

    Having essentially three paths to the enemy base made earlier versions of 1fort seem too large for CTF gameplay. To remedy this, the layout has been compacted and the exterior redesigned to allow each team greater control over one neutral side of the building. This design (hopefully) lends itself to a more circular gameplay model, allowing each team greater opportunities to attack and defend their designated zones.

    The battle plays out at dusk in the middle of a dense forest. A very rough game flow sketch is provided below, along with some early screens.

    [​IMG]
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  2. Fearlezz

    Fearlezz L10: Glamorous Member

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    wow sounds really fun, cant wait.
     
  3. zaratustra

    zaratustra L2: Junior Member

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    The glass should break or be removed when a team wins.
     
  4. shpladoink

    shpladoink L3: Member

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    [​IMG]
     
  5. joshman

    joshman L5: Dapper Member

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    Looking good so far!
     
  6. ProfFiendish

    ProfFiendish L2: Junior Member

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    Oh no, don't get Green and Yellow into this... :)
     
  7. luxatile

    aa luxatile deer

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    This sounds like a fun map.

    Have you checked if the name is taken, though? It sounds likely that 1fort is one of the first names people would think of when making a simple ctf map or something.
     
  8. shpladoink

    shpladoink L3: Member

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    The only thing I found when I searched a while ago was that one guy's comic blog and some photo albums.

    edit: turns out there is another 1fort, and it's even on this site. i don't know how i missed that, seeing as how i started mine over a year ago, but eh.
     
    Last edited: Feb 23, 2009
  9. Chilly

    Chilly L6: Sharp Member

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    I don't really play/like CTF, but this sounds like an interesting enough idea that I'd definitely play it. So kudos for that. ;) It'd be interesting if you could allow defensive engineers some way of interacting somehow.

    One cheesy idea would be to give each side a switch that activates a dispenser (not an actual one, but blend it as a healing gun or something) on the opposite site. It would work only for his team and would allow engineers to heal teammates when they go in and grab the intel. You know... something that allows completely defensive players to help in the attack once in a while. ;)
     
  10. oxy

    oxy L5: Dapper Member

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    This looks promising. We could def. use a new CTF map on our server. I will be following this one.
     
  11. rayK

    rayK L1: Registered

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    i really like the idea of having the window inbetween the intelligence rooms, looks like a fun map
     
  12. GrimGriz

    GrimGriz L10: Glamorous Member

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    ctf_halffort?

    :)
     
  13. shpladoink

    shpladoink L3: Member

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    [​IMG]

    Alpha coming this Thursday.
     
  14. shpladoink

    shpladoink L3: Member

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    ctf_1fort_a1 available for download here.
     
  15. zaratustra

    zaratustra L2: Junior Member

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    Some feedback:

    * I like the shortcut windows in and around the sniper perch.
    * Standing guard in the intelligence room isn't very useful, as it's so tiny a scout can run in and out before you notice.
    * There are no places to put teleporter entrances that won't be found right away. Exits too but that's to be expected.
    * Once the intel thief bails out, it's pretty hard to figure which ways he could've possibly gone.
     
  16. shpladoink

    shpladoink L3: Member

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    The teleporter issue will improve once I add more detail props and such. The best place to set up a forward base seems to be just over your team's side of the hill, since you can put a sentry in/near the rock tunnel and guard pretty easily while you teleport dudes in. It's gotta be a team effort though (surprise), because enemies have a tendency to show up in places when you least expect it.