- Oct 19, 2008
- 1,067
- 1,150


21st January 2009 - ALPHA 1 OUT
First Release
22nd January 2009 - ALPHA 2 OUT
Added one sidded door next to RED spawn.
Added time given after captures.
Increased time from 3 mins to 5 mins.
Shortened setup from 45 to 30 secs.
Added ramp for BLU to get onto RED's ledge.
30th January 2009 - ALPHA 3 OUT
Many changes, textured some of Cap A
Added cover at BLU spawn.
Basic Detailing.
N/A - ALPHA 4 NOT OUT (Not availible)
Toyed with single stage Pl, didn't work.
15th February 2009 - ALPHA 5 OUT
Fully textured.
Added detail to most of map.
No more cap c!
Explosion! :3
EVEN harder for red to spawncamp.
Completely redone BLU spawn.
19th February 2009 - BETA 1 OUT
-Removed ammo from BLU spawn.
-Changed Sml Health to medium at BLU spawn.
-Added kill trigger at explosion.
-Fix'd BLU healthlocker.
-Disables CP3's model after captured.
-Changed sky to Badlands
-Removed ugly shadows underneath tracks.
-Added playerclip next to BLU spawn (Void got stuck
-Playerclip'd the bomb-cart model without a colision model.
-Fix'd bad tunnel.
-Fix'd floating building.
-Fix'd model texture in BLU spawn.

[INGAME] Overview of the map.
[INGAME] Overview of Cap B
[INGAME] Pre-Alpha shot of Cap 1 (See 'Bridge area' for more info.

[HAMMER]Changed BLU Spawn.
[HAMMER] 'Bridge' area. By 1st spawn.

[INGAME] BLU Spawn.
[INGAME] Dirty Bomb cart.

[HAMMER] Toying with Payload.

[INGAME] Overview.
[INGAME] Old 'Cap C' area - detailed.
[INGAME] Red's Base -detailed.
[INGAME] Blu spawn - detailed.
[INGAME] Ima gunna fire ma lazor! - detailed.

Map developed by zpqrei
Dirty Payload Cart by Snipergen
Help and support from Youme
Help and support from DaBeatzProject
Amazing server hosting by GrimGriz
Awesome 'Wayward' sign by Z33W13R

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