I took the scout of criticism for a complete run through your map. I like the flow and layout of the map, although the idea that 2 companies that are "fighting" are right next to each other is a funny idea, they could just break down the wall and go straight to the last CP basicly : P
anyway, this is again just my thoughts about the map, you can use it or not ^^
The texture on this wall, and the one right across it just looks waaaaay to streched out and feels very out of place. This is a combine texture? And you "fit" the texture? Try to use a concrete texture here from TF and see how it looks. Might make it a look a more cartoonish as well, its a bit darkish now.
wow, now that is some strechting! May even be the same texture as the wall in the upper screenshot. change it!!
Just some notes, you had player clipping in other hallways, but not here, add them to the light and venting thingy.
This is a funny thing, the displacement is waaaay too high and you will get stuck here if you are running, if this spots kills you becuse you couldnt get away from a spy you will hate this map ; ). Fix the displacement or add a nice straight player clip over it.