@ Paria. I dont know if i played with you this morning but an hour ago i had the best playtest ever. I really know what to do know, the things you mention are very true to the last word. I thank you for writing this down for me
Just: the tunnel... i thought it played very well, they went more trough the red building than the tunnel. Im also thinking of making the tunnel 1 way only (the 1 way ends in the middle of it in the large area)
Ive noticed this:
-A gets capped to quickly
-B doesnt get capped
-> to do, find balance
-respawn times for each team isn't fair.
-its a constant movement of the battlefield, sometimes red even goed spawn camping after 15 minutes. = fun for red but pissing blue off.
-In the beginning blue breaks trough with no problems, so if anybody complains about spawn camping again im gonna ignore it. They break trough easy.
-A is too open, i have already drawn a picture in my mind to adjust things
-setup time has to be bigger than 60 seconds->make blue spawn more fun (blasting yourself 60 seconds is boring, have to find something original to look at)
-fps, quite shit, that is one of my primairy goals too.
What i see in the map, what suprised me... a lot of medics and heavys trying to get ubers. That was awesome.
Man gonna be a lot of work again but its so worth it! ON TO BETA 3!
LOL: found the map on a japanese server.. they somehow didnt kill eachother, they were all chatting and not doing anything